One game, two decidedly different ways to play, same outcome in the form of both your targets fleeing this mortal coil in nicely amusing manners. And there are a few more ways to go through this single level from Arkane Studios' upcoming game. I have the feeling the dev team will be really pleased with the ways people try to "break" their game by attempting things that not even the QA team has come up with to dink around with. Then again, I did hear some funny stories from Harvey Smith and Raphael Colantonio about some of the things the testers DID find that the dev team hadn't intended. This one's going to be fun as hell, I say...
Thursday, June 28, 2012
Dishonored Golden Cat Walkthroughs 1 & 2: Taking It Low & Slow or Loud & Proud
One game, two decidedly different ways to play, same outcome in the form of both your targets fleeing this mortal coil in nicely amusing manners. And there are a few more ways to go through this single level from Arkane Studios' upcoming game. I have the feeling the dev team will be really pleased with the ways people try to "break" their game by attempting things that not even the QA team has come up with to dink around with. Then again, I did hear some funny stories from Harvey Smith and Raphael Colantonio about some of the things the testers DID find that the dev team hadn't intended. This one's going to be fun as hell, I say...
Monday, June 11, 2012
E3 2012: ZombiU Gameplay Trailer: Ubisoft Whips Up A Winner For Survival Horror Fans
Can you say "system seller", dear readers? I can. What works for me are a few things: The arcade-like aspect to the gameplay where you have a single life and need to survive as long as possible along with the goals of trying to make it to the game's end using as few lives as possible, as each time you die, you restart as a different character. There's also the need to track down and kill your previous (and now undead) character in order to get back your survival gear, making this one tension-packed instant buy for Nintendo's new console. Based on this and the bunch of other games they showed off, it's clear that Ubisoft is behind the Wii U all the way, even though they're also going to be releasing some games they make for it on touch screen devices in order to make a bit of coin to cover development costs. Welcome to the new world, I suppose... but as long as the games are innovative and fun, I'll be around for the long haul...
Saturday, June 9, 2012
E3 2012: DmC Demo: Dante Does Demons!
Capcom and Ninja Theory finally got the chance to show off DmC live at E3 and while I was already on board with the reboot, this footage made me smile even more. I do find it HILARIOUS that some people out there are complaining about swearing an a game made for adults where you're killing demons for crying out loud, but oh well, prudes play games too. That said, Ninja Theory is on track to surprise some of these haters and all the rest can go eat a shoe because Capcom isn't listening to your crying any longer. Unless you're going to set yourself on fire in front of a Gamestop because you're not getting the same old game you've already played, shut it and let those of us who have some respect spend our money on this one.
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E3 2012: Watch_Dogs Gameplay Demo: 2013 Is Definitely Going To Rock...
As far as unfinished works with no concrete launch date, Ubisoft's upcoming PC and console game tied with Quantic Dream's PS3 exclusive, Beyond: Two Souls for my game of the show. It wins hands down for the biggest surprise game of E3 and makes me wonder what else the company's many studios are working as as far as anything else we haven't heard about. If there's any publisher out there that has a consistent set of goals for today and tomorrow along with the games to back it up, it has to be Ubisoft, hands down. Sure, not everything is perfect or fits the "hardcore" category you'd like them all to. That said, you can't deny that the company isn't clear on what they want gamers to experience in each of their products.
OK, I'm really just babbling on here to fill space, as I absolutely HATE speculation and won't write up anything more about the game until I know some actual facts about it. Just sit back and enjoy the ride. 2013 is going to be a hell of a year for gaming if they start getting this interesting. Go, Ubisoft!
Tuesday, June 5, 2012
E3 2012: Resident Evil 6 Gameplay: Everything AND The Kitchen Sink (Plus Zombies!)....
Yikes. Capcom is throwing every possible threat at poor Chris Redfield in this chunk of gameplay from the RE6 demo. It almost as if the dev team watched a bunch of action and disaster flicks, played some recent Call of Duty games to brush up on non-stop pacing and whipped up a game that based on this slice, looks to be the most action-packed RE game in the franchise. Hey, as long as the story's good and the game doesn't force a co-op mode down our throats, I'm all in.The demo goes live on the 360 next month, and if this footage is any indication, I predict a server crush for a few hours that keeps Xbox Live hopping (and some griping) until the demand drops off. Don't forget to BUY a copy of Dragon's Dogma, folks - the game is fantastic AND allows access to the demo on July 3 (you'll be playing DD until then, fear not - the game is MASSIVE)...
E3 2012: The Last of Us Gameplay: Whatever it Takes To Survive
Naughty Dog is clearly working magic with the PS3 and The Last of Us looks to be yet another potential Game of the Year candidate from the developer when it's finally released (I'm guessing in 2013). This gameplay clip features some surprising violence and also shows this isn't a simple "zombie" action experience at all. I love that Ellie's AI works so well, the sheer brutality of the battles (every fight is a fight for life) and the fact that this is only ONE way to play through this encounter. You can sneak by the hunters and avoid all that death-dealing, but I'll have to see the alternate route for myself and find out what sort of obstacles await along that particular path. As I keep saying, if you don't have a PS3 yet, now is about the time to grab one.
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E3 2012: Dead Space 3 Trailer: Frozen Properly, Keeping It Fresh Works...
It's hard as hell to keep a franchise going after a second installment because there's a damn good chance you've used up ALL your best ideas in coming up with the sequel. That said, the team at Visceral Games seems to have done a decent job in mapping out a timeline for their sci-fi horror franchise, and here you go. Co-op play (drop in/drop out) is the deal this time out, as is a frozen planet (which means outdoor environments!) and more Necromorphs than you can shake a stick at. Not that shaking a stick will do any good, mind you... 2013 is going to be a killer year for gaming, so you better hope those Mayans were way off in their "prediction". Me, I don't believe in that stuff, so I'll be waiting patiently for the release date so I can jump in and enjoy the ride being cooked up by Visceral and EA.
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E3 2012: Ubisoft's Watch_Dogs: Prepare To Get Paranoid And Be Thrilled At The Same Time...
During Ubisoft's fantastic press conference, they had my jaw bouncing off the floor at least four times, but then Watch_Dogs was unveiled, it dropped and stayed down for the duration of the outstanding demo. The game starts off as one type of game and turns to something entirely unexpected, with a twist at the end that sent my hard spinning. While I initially wasn't sure about the "lead" character and his motivations (he's "obsessed" with violence and loves to pore into people's lives by hacking into their devices to reveal personal details), the way the demo ended made me wonder just where this game will go, meaning yes, I want to see MORE. I love it when new IP does what it should: surprise and shock while it innovates and moves a normally generic genre forward. I'm not at all sure what the mobile or social content will be, but I'm SO glad I don't have a smartphone or use a device that has all my personal info on it. I got more paranoid watching this than I did the Far Cry 3 demo!
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Sunday, June 3, 2012
Inversion Multiplayer 101 Trailer: Another Angle On The Usual MP Modes...
Did you get that pun in the title? No? Ah well, I tried. Anyway, Saber Interactive wants you to flip out over Inversion's genre-bending gunplay and level designs, so check out this developer diary for what to expect in this upcoming shooter. It's definitely NOT what some of you are expecting, but I'm betting once the game is out, it'll be getting a lot more appreciation from the skeptics. I liked what I saw from the first demo a while back, so I'm sure that things have gotten a lot better in the time since. Namco Bandai is putting out some really fun titles and like a few other publishers, stretching their wings where it counts...
Sleeping Dogs Combat Video: Definitely NOT Hong Kong Phooey...
Man, that trailer looked painful, but that;s how United Front Games wants it. Fast-paced and very much like a Hong Kong action flick, Sleeping Dogs looks to grab gamers by the you-know-whats and slam them into their seats for the long haul. As long as the game is fun and never drags, had a great story and actors that can deliver their lines as well as the game delivers the action, I'm sold. Square Enix deserves a lot of credit for rescuing True Crime from the ashes and having it remade as what's looking like a much tighter game experience.Hmmm... I wonder if this will actually become a film at some point? That would be pretty funny in a wild way...
E3 2012: Lollipop Chainsaw "Killer Moves" Trailer: Where's The "Double Rainbows!" Guy?
It's almost here and I know James Gunn is laughing his head off along with Suda 51 and everyone at Grasshopper Manufacture that their dream project is all done and about to get its big day in the sun.WBIE is going all out in promoting this hilariously campy yet not quite family-friendly horror action game, and I say it's an automatic "shut up and buy me!" experience just for the sense of fun oozing from everywhere. OK, I know you're not EVEN reading this because you're busy ogling Juliet, so i shall shut up and let you do so...
E3 2012: Dark Souls: Prepare to Die Edition PC/DLC Announce Trailer: From Brings It To Everyone!
I figured after all the fan flames and rage about the PC version of Dark Souls getting "exclusive" new content we'd see that same content show up on consoles, but I'd also bet that Namco Bandai and From Software had this planned from the get-go. Granted, I'm one of those folks who hopes the PC version does well even though I won't be buying it because I prefer my games simple to drop in and play as opposed to dealing with potential trolls mucking up the online experience. That said, I'm also hoping we get a Game of the Year RETAIL disc with the original game PLUS all that new content in the Artorias of the Abyss expansion just for those of us who can't access DLC, but I guess we'll see how smart the publisher is, I guess. Anyway, it's coming out August 24 for Windows via Steam and sometime this winter in North America for consoles. And yeah, I'd buy the whole game again just to get the new stuff if it's not going to be released as an expansion disc...
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